21 May 2015 (09:29) 1128
|This is Pershing Square, beautiful park that in real-life Los Angeles has a large territory, but in GTA: San Andreas this place really looks like a little square; near the park are located City Hall and Los Angeles (or, in case with our game, Los Santos) Police Headquarters. |
As you remember, earlier I also improved model of statue on this area:
This time I fixed also one very important thing: when player walking on the grass, game plays concrete steps sound (not sound of walking on the grass). This nuance was fixed and there is correct sound now. You will see (and hear) this in video that I'll post later.
Pershing Square (and Los Angeles) in L.A. Noire
Relatively recently I've played L.A. Noire, 2011 game developed by Team Bondi (and published by Rockstar Games). I was really impressed, how Los Angeles is created in this game! Los Angeles became a main territory for a few games (including GTA: San Andreas, Midnight Club II, Midnight Club: Los Angeles; I still did not play GTA V, but I know about large territory and good level design in this game) and I think, that in L.A. Noire this city recreated with amazing historical accuracy. And Pershing Park, and City Hall, and Police Headquarters (main interior in this game, because here starting a lot of missions) look just perfect. It's difficult to imagine that police station in SA with some vulgar things and low resolution textures has the same prototype as huge police station in L.A. Noire.
This experience also inspired me to make textures of Los Santos much better then earlier and soon you will see other interesting objects.
Pershing Square in my other mods
By the way, in different my mods, like The Seasons series, this park also has its own view. For example, in Autumn Sunshine there are a lot of fallen leaves and even piles of leaves.
4 May 2015: post was extended.