21 April 2016 (16:17) 536
Unfortunately, the original game, despite the quality level of debugging (for example, clear game never, as for me, crashes — at least, in Windows XP, in newer systems it sometimes work in not the best way), has a lot of shortcomings in quality of the models. |
There are and «gaps» on the models, and incorrect collisions, and bad mapping with either squeezed or stretched textures, and incorrect proportions...
This is normal for that times and I do not criticize Rockstar. Their work is very good. We must note that capacities of consoles — in that times — were not powerful. GTA SA was developed originally for PS2. Small size of RAM, of videocard memory. Developers just could not load to these memory difficult textures and models.
Due the technical reasons developers used very low quality textures. When textures are low quality it is insensibly that they are incorrectly mapped on the model, but when we replace this LQ texture on HD one, it becomes clear how texture is bad mapped. Exactly these situations I try to fix in the mod. You can read an article about improving of the models.
In this report I'll show some places that were fixed now on this part of location.
Place with incorrect proportions — the laundry on one of the streets. Door was in five times bigger than the main hero
Other examples of models with fixed mapping
You can see these images also on Mod DB
Updated, 28.04.2016. Laundry texture has a mistake in the sign; it was fixed.