HRT 1.4 (that means high resolution textures) is a remastered graphics modification for GTA: San Andreas (2004). Purpose of the mod — is to provide improved graphics with preservation of original game's atmosphere using remade textures that are maximum similar to the original ones by colours, contrast and other parameters, but made in really high definition; it also contains improved and fixed models and other features. Develpment of the mod is canceled.
Main page » News and development reports » In the development of HRT 1.4 the latest tools are using

04 November 2015 (21:35) 3820


I have great news for you — in the development of HRT 1.4 is using the newest tool for textures editing. This is a brand new program, developed by The_GTA and DK22Pac. Soon it will be announced, but I got opportunity to use the early versions, thanks to The_GTA.

Old tools, like TXD Workshop and G-TXD (despite the fact that I respect them, them were the first tools of its kind) have a lot of disadvantages. Both programs can easily break the textures that make the correct work of the game impossible (while I develop mods I found some methods, how to avoid ruining of the textures, but this is uncomfortable in any case); TXD Workshop does not support MIP mapping, G-TXD, in contrast, supports MIP mapping, but textures with MIP maps, generated by G-TXD, have shortcomings — on far distance from main textures, when you see one of MIP textures, you can see some artifacts — textures can be like speckled (maybe this is an incorrect word), and this is very visible on mosaic (multiplied) textures, like textures of outdoor tile or tile on the buildings. Well, you will understand, what I'm talking about, when see screenshots below.

In the same time brand new tool by The_GTA and DK22Pac generate really high quality MIP maps and uses better MIP mapping algorithm than G-TXD. MIP maps is one of the features of HRT 1.4, so this is very important.

Look at the first screenshot. The upper frame is captured with textures that was saved in G-TXD. On the distance from main textures, you can see artifacts. Frame below — the same textures, but saved in brand new tool. Now the texture looks more quality and smoothed.



The same situation with comparative screenshots №2 and 3.



Besides that, below you will see additional screenshots with textures that saved with using of new program.




However, I must warn you that I will have to re-save all textures (rebuild all TXD-files). Therefore, in the following screenshots I will show textures, created in the old programs (since I already have ready txd-files). I plan to switch to it completely a little later.