HRT 1.4 (that means high resolution textures) is a remastered graphics modification for GTA: San Andreas (2004). Purpose of the mod — is to provide improved graphics with preservation of original game's atmosphere using remade textures that are maximum similar to the original ones by colours, contrast and other parameters, but made in really high definition; it also contains improved and fixed models and other features. The mod is the development.
Main page » News and development reports » Selected materials from previous reports: Los Santos and San Fierro

07 April 2014 (22:12) 1607


Before we move on to new reports, I invite your attention on the selected screenshots and other materials from previous reports, that were posted earlier in mod`s thread on GTAForums, connected with Los Santos and San Fierro.

Note that all (yes, the all) screenshots will not show the final quality of the mod.

Los Santos

Work on Los Santos was started in 2011, as the mod. First screenshots from Los Santos can show better quality then in HRT Pack 1.3, but later level of quality was raised, and then was raised again. A lot of textures from Los Santos were reworked few times (and MIP maps were added not from the beginning) and will be polished for final release (I want that whole mod was made in identical and high level of quality).




For some signs, like for sign of Binco logo or Sprunk logo in HRT 1.4 mod using the same front — exactly the same that was used by developers on original textures.

On early phases of development I often using a method of adding textures with details (detail textures) over the resized original texture; later I began less using this method — it is good, but now in almost all cases I use completely new textures.



In HRT 1.4 replacing not only textures, but and models.

For example, donuts cafe model was improved by smoothed model with added movable reflections (in mod I try to use as more as possible this feature that almost not used in original game, but realization of reflections in this game has a lot of disadvantages, so I can use those only for rounded objects and only for objects that are not supposed to look dark at night). Bell on a roof of Cluckin' Bell has reflection too.

Also very often I fix mapping of textures on the models, when texture is not disproportionate, very stretched or concise.

Look at the second screenshot above — this is a typical situation for the game: on that model for wall was used same texture, as for roof; now it fixed (and for wall used a new material).

Watch also two video slideshows with best screenshots of Los Santos.




Also available other videos about Los Santos: Market Station, Jefferson Motel, Tennis Court and long video about huge part of Los Santos — Vinewood Hills.

All these time I work not only on location. Sometimes I distract from cities and work on vehicles (at this moment remade only few vehicles textures) and different other little things (like these fingers for CJ, that were imported from Android-version (2013) of GTA: San Andreas).






San Fierro

When all work on the Los Santos was completed, I proposed to users choose next city, with which I will work. Was chosen San Fierro. Well, and now I working on San Fierro. This city (as Las Venturas) is different from Los Santos technically, because it has only four sections on which divided the location; in that time Los Santos has ten sections. But San Fierro sections are really huge and each part of location contain a lot of objects, buildings etc.

What about road textures that made from scratch and similar to original ones in (maximum) resolution 2048x2048 instead of 256x256 in original game? (First picture below). Very often in HRT 1.4 fixes different places to look more qualitative, like the grass on baseball stadium in San Fierro.


Buildings in the mod have completely new textures in high definition (and only sometimes these are improved old textures).



Even the smallest details, that the vast majority of users do not pay any attention, remade in HRT. These can me minor and very small objects... Like the pipes on the ceiling in paint shop or fuel tanks with reflections.


Slideshow with best screenshots of San Fierro:


Videos: long video about SFse section, Gas Station, Stadium, San Fierro streets (SFse section), LOD-textures (SFse), Airport, Foster Valley, Cathedral, and latest long videos: Chinatown and SFe section.

I plan to open screenshots section on this site, but I not very well imagine now, hot it will be looks. Other screenshots you can see not only on Mod DB, but also on Yandex image hosting: there are few galleries with screenshots, from very-very old images to latest: gallery 1, 2, 3, 4, 5, 6.

Thanks for reading and see you next time!